The Nvidia GTX 1080 GPU cut the power demand of the Titan X from 250W to 180W, cut its price from $999 to $599, and still performs three times greater. The Pascal architecture, which the 1080 is taking advantage of focuses on VR and muti-monitor gaming, uses new technology to make both of those better called simultaneous multi-projection.
With the new simultaneous multi-projection (or can we call it SMP for short?) Nvidia claims they can make VR worlds sound and feel real. “When you walk into a hallway, it sounds like a hallway. When you walk into a stadium, it sounds like a stadium,” according to Huang. This while small, can make a virtual world feel more realistic and give game developers another level of development in their increasingly realistic games. Although, I’m worried the realistic games will become too real and we’ll have a hard time disguising real from virtual in the not so distant future.
The GTX 1080 is the “largest GPU endeavor, largest chip endeavor, largest processor endeavor, in the history of humanity,” said NVIDIA CEO Jen-Hsun Huang. He added that the R&D budget for the new card was “several billion dollars” over the span of more than two years. “I’m pretty sure you can go to Mars [for that],” he said.
The graphics card is going to power the next generation of VR games for the Oculus Rift and HTC Vive. The games will become photo-realistic, with audio that maps to movements and objects around you. The graphics card is a gamers dream card, and all for the price of a GTX 960 or even the 970.
The next generation of the graphics card has a lot to live up to, and for what they spent here, they may spend twice as much for the next generation. Maybe they’ll spend enough to buy a country or hell buy Mars itself, all in the pursuit of VR graphics.